WO2023067531 - VIRTUAL AVATAR ANIMATION

National phase entry:
Publication Number WO/2023/067531
Publication Date 27.04.2023
International Application No. PCT/IB2022/060073
International Filing Date 20.10.2022
Title **
[English] VIRTUAL AVATAR ANIMATION
[French] ANIMATION D'AVATAR VIRTUEL
Applicants **
SOUL MACHINES LIMITED L1, 106 Customs St West Auckland 1010, NZ
Inventors
SAGAR, Mark 7 Takarunga Road Devonport Auckland, NZ
WU, Tim 23 Fitzwater Place Henderson Auckland, NZ
RIBEIRO, Tiago c/o 106 Customs ST West Auckland, NZ
SUMETC, Pavel c/o 106 Customs St West Auckland, NZ
Priority Data
781589   22.10.2021   NZ
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Quotation for National Phase entry

Country StagesTotal
China Filing1260
EPO Filing, Examination8832
Japan Filing591
South Korea Filing575
USA Filing, Examination2710
MasterCard Visa

Total: 13968

The term for entry into the National Phase has expired. This quotation is for informational purposes only

Abstract[English] Described is a method for controlling motion of a digital character, comprising: receiving one or more behaviour commands; translating the one or more behaviour commands into a time-sequence of channel parameters for one or more animation channels; receiving one or more motion sources; determining one or more motion parameters by applying the channel parameters to corresponding blend nodes in a blend tree based on the motion sources; and controlling motion of the digital character based on the one or more motion parameters. Also described is a system implementing the method.[French] L'invention concerne un procédé de commande du mouvement d'un personnage numérique, comprenant les étapes consistant à : recevoir une ou plusieurs commandes de comportement ; traduire la ou les commandes de comportement en une séquence temporelle de paramètres de canal pour un ou plusieurs canaux d'animation ; recevoir une ou plusieurs sources de mouvement ; déterminer un ou plusieurs paramètres de mouvement par application des paramètres de canal à des noeuds de mélange correspondants dans un arbre de mélange sur la base des sources de mouvement ; et commander le mouvement du personnage numérique sur la base du ou des paramètres de mouvement. L'invention concerne également un système mettant en oeuvre le procédé.
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