WO2025224500 - GAMIFIED BUSINESS LEARNING & AI TALENT DISCOVERY PLATFORM FOR KIDS
National phase entry is expected:
Publication Number
WO/2025/224500
Publication Date
30.10.2025
International Application No.
PCT/IB2024/062813
International Filing Date
18.12.2024
Title **
[English]
GAMIFIED BUSINESS LEARNING & AI TALENT DISCOVERY PLATFORM FOR KIDS
[French]
PLATEFORME DE DÉCOUVERTE DE TALENTS EN IA & D'APPRENTISSAGE DU COMMERCE LUDIFIÉE POUR ENFANTS
Applicants **
HAMZEHPOUR, Zahra
GHASEMI DAREHNAEE, Zeynab
SAMIE, Soroush
MOAZED, Mahyar
Inventors
HAMZEHPOUR, Zahra
GHASEMI DAREHNAEE, Zeynab
SAMIE, Soroush
MOAZED, Mahyar
Application details
| Total Number of Claims/PCT | * |
| Number of Independent Claims | * |
| Number of Priorities | * |
| Number of Multi-Dependent Claims | * |
| Number of Drawings | * |
| Pages for Publication | * |
| Number of Pages with Drawings | * |
| Pages of Specification | * |
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| Number of Office Actions | * |
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International Searching Authority |
IP India
* |
| Recordal of a Change of the Applicant's Name/Address |
Change of Applicant's Name and Address
* |
| Type of Assignment |
The Standard Agent's Assignment
* |
| Applicant's Legal Status |
Natural Person
* |
| * | |
| * | |
| * | |
| * | |
| * | |
| Entry into National Phase under |
Chapter I
* |
| Patent Delivery |
Send the Letters Patent by Courier
* |
| 译文 |
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* The data is based on automatic recognition. Please verify and amend if necessary.
** IP-Coster compiles data from publicly available sources. If this data includes your personal information, you can contact us to request its removal.
Quotation for National Phase entry
| Country | Stages | Total | |
|---|---|---|---|
| China | Filing, Examination, Granting | 1934 | |
| EPO | Filing, Examination, Granting | 8659 | |
| Japan | Filing, Examination, Granting | 1898 | |
| South Korea | Filing, Examination, Granting | 1407 | |
| USA | Filing, Examination, Granting | 5940 |

Total:
19,838
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Abstract[English]
An interactive platform for children aged 6 to 12 that combines gamification and AI to simulate real-life scenarios through educational games. It introduces various professional concepts such as engineering, education, firefighting, policing, finance, and business tailored to each country's specific needs. By employing AI-based behavioral analyses, the platform personalizes each child's learning path, aiding in the identification and development of their individual talents. This approach enables children to acquire essential skills for navigating diverse professional fields and social interactions. Additionally, ItSeemsCool engages parents and educators by providing detailed behavioral insights and talent discovery reports, empowering them to effectively guide children's educational journeys. Motivational features like badges, leaderboards, and AR/VR tools maintain children's engagement, making learning both enjoyable and impactful. Overall, ItSeemsCool offers a comprehensive solution to modern educational challenges by combining professional concept education, gamification, and AI to enhance children's practical and social skills, preparing them for a successful future.[French]
L'invention concerne une plateforme interactive pour enfants âgés de 6 à 12 ans qui allie la ludification et l'IA pour simuler des scénarios de la vie réelle par l'intermédiaire de jeux éducatifs. Cette plateforme présente divers concepts professionnels, tels que l'ingénierie, l'enseignement, la lutte anti-incendie, la police, la finance et le commerce, adaptés aux besoins spécifiques de chaque pays. À l'aide d'analyses comportementales basées sur l'IA, ladite plateforme personnalise le parcours d'apprentissage de chaque enfant, en aidant les enfants à identifier et à développer leurs talents individuels. Cette approche permet aux enfants d'acquérir des compétences essentielles pour naviguer à travers divers domaines professionnels et permettre des interactions sociales. De plus, ItSeemsCool mobilise les parents et les enseignants en fournissant des connaissances comportementales détaillées et des rapports de découverte de talents, leur permettant ainsi de guider efficacement les enfants dans leurs parcours éducatifs. Des éléments de motivation tels que des badges, des tableaux de classement et des outils de RA/RV maintiennent l'engagement des enfants, en rendant l'apprentissage à la fois agréable et impactant. Globalement, ItSeemsCool offre une solution complète aux défis éducatifs modernes en alliant l'enseignement de concepts professionnels, la ludification et l'IA afin d'améliorer les compétences pratiques et aptitudes sociales des enfants, les préparant ainsi à un avenir prospère.