WO2024023576 - IMMERSIVE GAMIFICATION-BASED LEARNING MANAGEMENT SYSTEM AND METHOD

National phase entry is expected:
Publication Number WO/2024/023576
Publication Date 01.02.2024
International Application No. PCT/IB2022/062907
International Filing Date 30.12.2022
Title **
[English] IMMERSIVE GAMIFICATION-BASED LEARNING MANAGEMENT SYSTEM AND METHOD
[French] SYSTÈME ET PROCÉDÉ DE GESTION D'APPRENTISSAGE BASÉE SUR UNE LUDIFICATION IMMERSIVE
Applicants **
LPPM UNIVERSITAS KRISTEN PETRA
Inventors
PASILA, Felix
IRAWAN, William
-, Felecia
-, Meilinda
JOKOM, Regina
HARDJITO, Djwantoro
TAN, Rolly Intan
Priority Data
P00202207893   26.07.2022   ID
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Quotation for National Phase entry

Country StagesTotal
China Filing, Examination, Granting1958
EPO Filing, Examination, Granting11584
Japan Filing, Examination, Granting1820
South Korea Filing, Examination, Granting1219
USA Filing, Examination, Granting4740
MasterCard Visa
Total: 21,321

The term for entry into the National Phase has expired. This quotation is for informational purposes only

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Abstract[English] An immersive gamification-based learning management system is provided which includes an immersive gamification-based learning management server (100) that is connected via the Internet to a number of user devices (200), studio/content creator devices (300), educator equipment (400) and job seeker devices (500), wherein the server (100) includes a gamification modules (101), a learning materials modules (102), a student personality cluster modules (103), a course automatic determination smart modules (104), a community hub modules (105), a skillcard modules (106) and an immersive module (107). Furthermore, a learning management method based on immersive gamification is also provided.[French] L'invention concerne un système de gestion d'apprentissage basé sur une ludification immersive qui comprend un serveur de gestion d'apprentissage basé sur une ludification immersive (100) qui est connecté par Internet à un certain nombre de dispositifs d'utilisateurs (200), des dispositifs de créateurs de studio / contenu (300), un équipement d'éducateur (400) et des dispositifs de chercheurs d'emploi (500), le serveur (100) comprenant des modules de ludification (101), des modules de matériels d'apprentissage (102), des modules de grappes de personnalités d'étudiants (103), des modules intelligents de détermination automatique de cours (104), des modules de concentrateurs communautaires (105), des modules de cartes de compétences (106) et un module immersif (107). En outre, l'invention concerne également un procédé de gestion d'apprentissage basé sur une ludification immersive.

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